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Summary of Sounddesign Production Processes
- patch programming
- factory-sound series, product-support, libraries, sounddesign for music productions
- presentation of the instrument in particularities and power of its sound synthesis
- demonstration of the versatility as a musical tool
Sound synthesis
- subtraktive (Roland JX, Oberheim Matrix, Access Virus, Yamaha AN1x, Waldorf Q, Steinberg Model E)
- sample based (Korg M series , Roland XP, JV, JD, JP, Yamaha SY, Kawai K1, K4 )
- FM (Yamaha DX, TX, SY, Native Instruments FM7)
- PD (Casio CZ Modelle, reFX Plasticz)
- additive (Kawai K5, K 5000)
- vector based (Waldorf Microwave, Emagic ES2)
- new models and directions (Steinberg Plex, Native Instruments Absynth)
Sampling
- Studio recording sessions with musicians, digitalising
- pre-production, cutting, format conversion
- evaluation of the material, mapping
- processing, post-processing, intonation
- looping
- patch programming (remapping, layering, synthesis parameters, controls)
- archivation, documentation
Library production
- conception ("instrumentary"/ "synthesis particularities" / "user templates" for customising / studies about compatibility with – or programming of adaptions of other sound systems)
- programming
- consulting, beta testing for instrument design
- production of documentations & tutorials
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